Posts Tagged ‘friends’
Do Xbox 360 achievements spoil the fun?
Last Updated on Friday, 12 March 2010 01:43 Written by John B Mayall Friday, 12 March 2010 01:43
GDC 2010: Ex-EA Maxis developer Chris Hecker wonders if reward systems are undermining the inherent enjoyment of playing games. Who was there: Chris Hecker of definition six returned to the Game Developers Conference , the site of his headline-grabbing appraisal of the Wii as two GameCubes duct-taped together , in order to deliver a presentation on whether or not achievements (or trophies and other incentive programs) ruin the joy of playing a game for its own sake. Hecker’s currently working on a game called SpyParty, but might be better known for his previous work at EA’s Maxis studio on Spore. Chris Hecker What he talked about: Early on in his talk, the verbose Hecker said that he doesn’t actually care about achievements as he plays, but he started considering the long-term effects of reward systems like that because of his six-year-old daughter. Specifically, he wondered how achievement systems affected people, and whether or not extrinsic reward systems like achievements ultimately undermine the desire for people to play games. After taking detours into psychology, cremation, mathematics, global warming, LOLcats, and brain chemistry, Hecker lamented the limitations of much scientific research, emphasizing that in most fields, it’s not precise once applied to the real world. Hecker recapped a number of studies, most of which concluded that when you tell people, “Do this and you’ll get that,” they wind up disliking “this,” and insisting on “that.” The developer likened the back-and-forth studies regarding the issue in peer-reviewed scientific journals to a schoolyard brawl, and then searched for common ground. One conclusion he said was largely agreed upon was that tangible, expected rewards contingent on doing something reduces the intrinsic motivation people have to do that thing. He was particularly worried about what that meant for games, considering how easy it is for developers to use those extrinsic rewards. “Games are the only art form where the opportunity and mechanism for feedback is built into the form itself,” Hecker said. He worried that opens the door for people to add extrinsic motivation to their games, even though they don’t know exactly what possible harmful effects that could have down the road. Hecker’s “nightmare self-fulfilling scenario” was that extrinsic motivators would ruin the intrinsic motivation to play their games. And with the industry’s current “fetish” for metrics, Hecker said developers will wind up being pushed toward designs where extrinsic motivators work well. While players can turn their achievement notifications off, Hecker said that doesn’t prevent them from affecting the game for everyone. He brought up the example of a Gears of War player who opted out of achievement notifications, but wound up jumping through hoops to play games online with his friends. Because only ranked servers gave achievements, there weren’t enough players on unpopulated unranked matches for him to get a game going. But since he couldn’t join up with his friends on the ranked servers, he and his friends had to narrowly tailor their server searches and coordinate between themselves in the hopes of all winding up in the same ranked match at the same time. Quote: “The industry needs to start studying the long term impact of achievements on players, or we risk the doomsday scenario.”–Chris Hecker, urging developers to be cautious with how they incorporate reward systems. Takeaway: Although Hecker veered off on frequent tangents before circling back to his main point, the takeaway was unmistakable. He’s not yet sure that achievements are ultimately damaging to players’ motivations to game for gaming’s sake, but he wants researchers to look into that question specifically, and he doesn’t want the industry going too far down a potentially damaging path before a real answer has been reached. Read and Post Comments | Get the full article at GameSpot ” Do Xbox 360 achievements spoil the fun? ” was posted by Brendan Sinclair on Thu, 11 Mar 2010 17:43:45 -0800

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Do Xbox 360 achievements spoil the fun?
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Tags: chris-hecker, conference, friends, games, MAC OSX, reward, sake, whether-or-not, Windows 7 | Posted under PC Games | No Comments
This Happens to Me Every F*cking Single Day [Cartoon]
Last Updated on Wednesday, 10 March 2010 01:40 Written by Umer Mansoor Wednesday, 10 March 2010 01:40
Some days, it happens two or three times. I bet that you and most of your friends and family find themselves in the same situation too. [ Loldwell ]
![This Happens to Me Every F*cking Single Day [Cartoon] 6aed43595528 web.jpg 124x150 This Happens to Me Every F*cking Single Day [Cartoon]](http://www.pcgenius.com/wp-content/uploads/2010/03/6aed43595528_web.jpg-124x150.jpg)
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This Happens to Me Every F*cking Single Day [Cartoon]
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Tags: cartoon, friends, happens-two, humor, result, single, snow leopard, the-same, times | Posted under The Latest News | No Comments
HTC Legend Review: Frankly, It Feels Expensive [Android]
Last Updated on Monday, 8 March 2010 05:00 Written by Mark Berger Monday, 8 March 2010 05:00
With HTC’s upcoming crop of Androids, you’ll be able to separate people into two distinct groups: those who spring for the brainier, better-specced Desire , and those who get bowled over by the beautiful, yet lesser-specced Legend . The Desire (or Nexus One ) is the final word in the Androidsphere—it’s a mark of someone who knows what they’re doing, who wants to show people they NEED that extra computing power. If you compare it to the Legend, you could be justified in saying Legend-salivators are more shallow, ignoring the might of a Snapdragon processor in lieu of a unibody aluminum shell and slim build. You’d be wrong, however. I Mean, It Is Just a Sequel The internal upgrades are minor, when you consider it next to the HTC Hero, but like the Empire Strikes Back, sometimes sequels are far better than the original. While we found the Hero “tragically flawed” in its slugginess , the Legend’s slightly more powerful 600MHz processor behaved—well, like a legend. The 3.2-inch screen has the same amount of pixels as the Hero, but swaps the HVGA for a more superior AMOLED. The 5.0-megapixel camera is still the same quality, but has the much-welcomed addition of a flash. You get the picture—the Legend is building on the Hero’s quality in incremental upgrades, but every change, however minor, radicalizes the experience of using the Legend. It’s running Android 2.1 , which as any Hero owner knows should be released as an over-the-air update soon. One day. The jump from 1.6 to 2.1 is impressive—it’s a lot faster, the multitouch is better, there’s greater integration of social networking profiles with contacts, and HTML5 support, amongst other—admittedly small—changes. Design Works Plain and simple—the Legend is the most well-built phone I’ve ever had in my hand. You just know when you feel the weight of it, the cool curved exterior of the unibody aluminum shell, and touch the ultra-responsive touchscreen. It’s that sensation when you first tenderly held the original iPhone, which has been long-missing in the market. The bottom and top of the back is actually made from rubberized plastic though, so there are no issues with wireless signals—unlike the first generation of the iPhone. Removing part of the case reveals a very thin battery and a touch-sensitive catch which keeps the SIM and microSD cards encased. It’s a small point, but it’s also the most polished example of a phone’s innards that I’ve ever seen. Just like BlackBerry , HTC is migrating its trackballs to optical trackpads. This is a relief, but in actual fact I barely had to use the trackpad—only when having to make an edit when typing out messages or emails. The screen is just so responsive, with nary a wrongly-actioned command made, that you can imagine HTC forgoing the trackpad altogether at a later date. Only eight buttons reside on the Legend’s body. The on/off button up top, the two volume controls on the top left, and then on the lower face, home, menu, back and search. They all worked well, though the home, menu, back and search keys did feel a bit cheap in comparison to the high-end feeling of the rest of the handset. Same Old Camera? HTC’s used the same 5.0-megapixel camera as we saw on the Hero, but the addition of a flash is a new and exciting step for them—strange as that sounds. As you can see from the two photos below, the flash is very strong—too strong, I’d say. However, the quality is decent in lowlight conditions—noisy for sure, but I’ve seen worse. My friends in lowlight at a cinema before Alice In Wonderland 3D In daytime I had a lot more luck. Testing it out on some cakes in my kitchen in the late afternoon sun retained the nice rays of sun across the cakes, with the yellow of the flowers showing up bright. But even at 5MP, the general image performance isn’t enough to ditch your point and shoot just yet. Testing indoors with daylight More Sense Than HTC Sense Most manufacturers are skinning Android with their own proprietary interfaces…MOTOBLUR, Mediascape, S-Class, they’re ok, but I’d almost rather use Android in its natural flavor than have to put up with some of their issues. There just ain’t no Android phone like a HTC Sense Android phone. It’s simply the best skin an Android could ask for, even without the minor improvements seen in the Legend. By far the pick of the bunch is the new “Leap” view—or “Helicopter view” as it was known in-house when designed. It works much like Mac OS X’s Exposé function, bringing all seven homescreens up as thumbnails. The feature is very useful, particularly if you just can’t remember which screen your mail, or the weather widget, is listed on. The pinch command takes some getting used to, but once you’ve got the gesture down-pat, it’s a godsend. Leap—or helicopter—view But with ever feature that will be used often comes one with no point at all. FriendStream is a nice enough widget, which collates all your friends’ updates from Twitter, Facebook and Flickr into one feed, but for anyone who’s a purist and likes to see every form of update on each social networking site, it will be removed quickly from the homescreen. I preferred using HTC’s own brilliant Twitter widget, Peep, for the full Twitter options, and the Facebook app to see every form of action. The Flickr integration is handy, being able to see when my contacts upload photos, but not necessary if you get email notifications already. Plus, FriendStream just felt slow sometimes—in fact, on a very speedy phone, it felt incongruous in comparison to everything else, often updating with tweets quite a few minutes later than the Twitter widget did. It’s not a big problem, but for someone who relies on Twitter heavily as a source of entertainment, it became a source of frustration. FriendStream Respectable Battery Life The Legend ran 36 hours before it died on me. Not too bad, considering I had an hour-long call plus about five shorter ones, sent and received around 20 text messages, and spent almost a whole day browsing the web, checking Twitter, and showing it off to my friends. After the horror of seeing my G1’s battery deplete in half a day when I first bought it, the Legend’s 1300mAh battery ran to my satisfaction. The Legend Is The Most Solid Android Phone I’ve Used True, other phones may be better specced, but with that premium build it’s like comparing a Sony Vaio (not a bad laptop, sure) to a MacBook. Sometimes there’s just no contest. While the extra horsepower and added touches of the Nexus One and Desire are nice, I found the Legend more than satisfactory. It wasn’t sluggish, certainly didn’t have bugs or issues like the G1 and Hero, and while it’ll inevitably slow down and have you cursing the fact you didn’t spring for something with a Snapdragon chip, I’m going to award it possibly the highest accolade a reviewer can gift a device: I’m going to upgrade to one. It’s not the best Android phone. That badge still belongs to the Nexus One, or possibly the Desire, when we review it. But it’s one of the best all-rounders, when you consider the hardware—and the feeling you’re left with once it leaves your hand. I feel bereft without it. Superb hardware quality HTC Sense is better than ever Addition of camera flash Super-fast and responsive FriendStream could be faster Camera flash isn’t perfect The HTC Legend hasn’t been announced for the US market yet, with the European launch sometime this month.
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HTC Legend Review: Frankly, It Feels Expensive [Android]
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Tags: european, Feature, flowers, friends, hero, htc, htc legend, iphone, review | Posted under Feature, MAC, The Latest News | No Comments
Sony Bloggie PM5K Camcorder Review: A Swiss Army Knife That’s Gone Dull [Camcorders]
Last Updated on Friday, 5 March 2010 07:00 Written by A Kurszewski Friday, 5 March 2010 07:00
Sure, it has a ridiculous name, but on paper the Bloggie’s got it all—1080p video capture, the ability to switch resolutions and frame rate, plus a lens attachment that lets you record 360-degree videos. Bells and whistles galore. Sony thought adding all these bells and whistles would make a difference. They were— as ever —running late to the pocket-camcorder race, but thought strapping on featured-laden running shoes would help it take on its rivals. Unfortunately, Sony was racing against the Flip Ultra HD (our favorite pocket camcorder ) – a much smaller kid sure, but he’d been around the block many times before and was very streamlined. While it couldn’t do jumps and flips like the Sony—nor did it have special running shoes— the Flip was unmistakably on top of his game thanks to a single red button in the middle of his chest which starts the action up quickly and easily. The Details And so, like the late-comer Sony in our story, the tardy Sony Bloggie joins last year’s Webbie model in the Japanese giant’s quest to take on the Flip. There are three Bloggie models available, with the MHS-PM5, MHS-PM5K, and MHD-CM5 all shooting in 1080p. The CM5 has an optical zoom and flip-out LCD screen, and the only feature that separates the PM5 from the PM5K is the latter’s lens attachment which offers 360-degree filming. This is the model I tested, which costs $180. Flip’s pavement-pounder is the Ultra HD, which while only shooting in 720p at 30fps, demands so few choices to be made that it’s a big seller for the market-creating company. It’s the easiest device to use, with the only options being to turn on/off, start/stop recording, and zoom in/out. Sony’s Bloggie has a bewildering choice of features, which will end up being a problem if they want to appeal to anyone other than those who actually know what different resolutions are. It shoots in 1080p at 30fps, 720p at either 60fps or 30fps, and VGA. There are a few limitations with shooting in 1080p though—you can’t use the zoom, there’s no image stabilization, and you can’t use the 360 degree lens attachment with it. Design The Bloggie is very “Sony” in style. That means a glossy black finish and cheap parts that I can see breaking down very quickly, like the door that covers the AV output and protruding USB stick. At 2.4-inches, the 4:3 LCD screen is one of the worst displays I’ve encountered, with a poor off-axis viewing angle, meaning you have to be facing it straight-on to actually see the footage at its best. It’s also got a softer surface than desired—as you can see from some of the photos, it’s covered with a few scratches from just a week’s use. To record a video, the button is located on the top right side—and admittedly, when I first turned it on I tried pressing the middle button, which just brings up the menu. You can’t stop recording video without jerking the camcorder trying to get to the button, which means you’ll have to edit every single video if you want something smooth. 360-Degree Lens Attachment The main draw to this camcorder over other similar makes is the lens options. The inbuilt lens can be turned around in 270 degrees angles, great for self-filmers. The second way involves clamping another lens on top, which then shoots video in 360 degrees. It’s very fun to play with, especially if you put it on a sofa and leap around the room like I did, but I just can’t imagine putting the extra part in my bag and wanting to pull it out and use it. It’d be lost in the draw, forgotten for months. You can see my efforts with this attachment just below, where I jump about like a heavy-footed fairy at a Talking Heads concert. How embarrassing. Motion To test how both camcorders handled shooting something in motion, I strapped on my running shoes and ran on my gym’s treadmill. It was so well-lit inside that both camcorders produced satisfactory results, but the Bloggie’s wasn’t quite as smooth as the Flip’s was. This is interesting, as the Bloggie was filmed at 60fps, double what the Flip can handle. You can see some jaggies on my legs as I jog—the edges are smooth, but look jagged. A touch of motion blur wouldn’t be obvious to the untrained eye, but I was a lot happier with what the Flip managed to produce. Sony Bloggie: Motion at 720p and 60fps. Flip Ultra HD: Motion at 720p and 30fps. Outdoors The park was a perfect opportunity to see how the Bloggie performed in natural light, on a sunny (yet overcast) day. There was some wind, which the Bloggie picked up more than the Flip (which actually captured a bit of birdsong at one stage), but altogether the Flip managed to convey the colors a lot better than the Bloggie did. As you can see from the video I shot with the Bloggie, the colors are just too washed out, it’s like everything has been dampened with paleness. It was a sunny day, but at one point in the footage you can see it jumps to let even more light into the lens—which wasn’t necessary. The Flip, while slightly skewing the colors so the green grass and red buses were more fluroscent than in real life, had a much healthier portrayal of colors and light. Other tests outdoors showed individual blades of grass being made out on the Flip, whereas the Bloggie couldn’t distinguish any—even when filmed at 1080p and played back on my 42-inch TV. Sony Bloggie: Outdoors at 1080p and 30fps. Flip Ultra HD: Outdoors at 720p and 30fps. Macro Both camcorders have digital zooms, but there’s a major difference between the two: you can actually use the Flip’s zoom. I didn’t end up including video proof showing how bad the Bloggie’s zoom actually is, but once you zoom half-way in (it’s a 4x zoom), the amount of visual noise it produces is mind-blowing. It’s like static on your TV. This occurred even outdoors, when shooting flowers at close-range. Neither camcorder can handle the closest flowers well, which were 2-inches from the lens (without zoom activated). Focus was off, with the Flip only adjusting when it panned to the second layer of flowers, which were about 4-inches away. It’s only until the Bloggie sees the third layer of flowers that it begins to focus—which would’ve been a good 6 – 8 inches from the lens. It’s not that much of an issue when you’re filming flowers, true—but imagine if this was the next iPhone that I was filming, and you couldn’t even make out the icons? Sony Bloggie: Macro, 1080p at 30fps. Flip Ultra HD: Macro, 720p at 30fps. Low-light Seen in the two videos here are not only my friends trying to act “natural” when two camcorders are shoved in their faces after a few drinks in the pub, but also—in the Bloggie’s case—a heck of a lot of noise. I’m talking visual noise, because in terms of audio it’s spot on—really clear, and able to pick up a lot more than the Flip can (though that also means more background noise, too). Our corner of the pub was lit by two lamps, so it was pretty dark, but at 1080p on the Bloggie it coped well. Not as well as the Flip did though, which impressed me more with its lack of noise. Sony Bloggie: Low-light 1080p and 30fps. Flip Ultra HD: Low-light 720p and 30fps. Color On a rain-soaked afternoon in my corner of London, I ventured out to the busiest intersection near me and filmed double decker buses careening around the roadworks-bespeckled corner. With the gray haze of rain, the Bloggie’s trademark of dampening the colors down really didn’t make for good footage. The Flip meanwhile, while heightening the colors so everything is ultra-vivid, made the video a lot nicer to play back. The red of the double decker buses may be skewed, but at least they actually look RED, unlike the Bloggie’s disappointing paleness. Sony Bloggie: Color, 1080p and 30fps. Flip Ultra HD: Color, 720p and 30fps. Battery life It’s been a bit hard to judge the battery lives of both camcorders, as after each test I’ve been plugging them straight into my MacBook (yes, they’re both OS X and Windows compatible), which automatically charges them. The Bloggie is showing a full battery life, and I’ve used it in total about three hours over the past week—charging it here and there, for about five minutes at a time. The Flip’s got a quoted battery life of two hours, and hasn’t held its juice as well as the Bloggie, which has a removable battery—a definite bonus in my book. Connectivity A HDMI output would’ve been nice on the Bloggie, but it compensates with the Memory Stick PRO Duo / SD/SDHC card slot. I stuck the memory stick in my PS3 and watched all my videos back within seconds on the TV. As both camcorders have built-in USB arms I could connect the Flip to the PS3 too, but having the memory card slot is a nice touch. It also means you can store more on the Bloggie than the Flip, which only has an 8GB capacity. Results Sony was late to the pocket camcorder race, and while they stuffed the Bloggie with a extraordinary amount of features, it just feels bloated. The old adage of quality over quantity definitely rings true when holding both the Ultra HD and Bloggie in your hands, with the Flip’s cut-down, simplistic ease of use winning me over. The ability to switch resolutions and play with the different lenses was nice, but it does say something when you prefer the 720p video over the footage shot with a 1080p camcorder. It really saddens me saying this, as I was convinced upon opening the Bloggie’s box that I’d be so enamored with it I’d rush out and buy one after writing the review. Instead, I’m joining the flock of supporters embracing the Flip Ultra HD at the winner’s podium. Dual memory card reader Great battery life Ability to switch resolutions easily Natural Colors Video often too dark, with motion blur and noise Too much background noise picked up Flimsy build with awkward placement of record button Zoom isn’t worth using
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Sony Bloggie PM5K Camcorder Review: A Swiss Army Knife That’s Gone Dull [Camcorders]
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