Thursday, March 11, 2010

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Tron Billboard Works Perfectly as Tron Wallpaper [Movies]

This latest Tron Legacy billboard, while not technically wallpaper-formatted, crops and stretches beautifully, even on a 24-inch screen. Download the full version here: [ /film via Kotaku ] More

Tags: assets, billboard, billboard-works, images, legacy, perfectly, result, tronlegacy, wallpaper, Windows 7

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Battlestar Galactica MMORPG hitting browsers this fall

SyFy teams with Bigpoint to deliver Web browser-based online game based on Emmy Award-winning TV series. In 2007, NBC Universal and its now-defunct corporate sibling Vivendi Games teamed up to bring the Sci-Fi Channel’s popular space opera Battlestar Galactica to downloadable platforms as a multiplayer-focused shooter.The two are giving it another go, as the rebranded science fiction network SyFy and NBC Universal are bringing Battlestar Galactica back to the online space, but this time in a more massively multiplayer form. Battlestar Galactica Online is coming to a Web browser near you this fall. This week, the media company announced that it had teamed with Bigpoint on a Web browser-based massively multiplayer online role-playing game based on the Battlestar Galactica series. Titled Battlestar Galactica Online, the game will be available through Syfy.com beginning this fall. Battlestar Galactica Online is being co-developed by Norwegian studio Artplant and browser-based gaming engine maker Unity. Though situated in a cross-platform Web browser, the game features full 3D graphics and sees players assuming the role of either humanity’s remnants or the Cylons. As for gameplay, Battlestar Galactica Online will include tactical space combat, exploration, and mission-based quests, which flesh out the game’s overarching storyline. The game will also feature assets taken directly from SyFy’s Emmy Award-winning TV show. Battlestar Galactica Online is hardly SyFy’s only venture into the gaming market of late. In 2008, the television network announced a deal with Trion Worlds to develop massively multiplayer online games that integrate with its broadcasts. Last month, SyFy entered into a joint development deal with game-publishing heavyweight THQ that sees the two collaborating on adapting existing franchises and creating new properties for cross-media use. Read and Post Comments | Get the full article at GameSpot ” Battlestar Galactica MMORPG hitting browsers this fall ” was posted by Tom Magrino on Wed, 10 Mar 2010 17:56:08 -0800

7c5fd5e9d0embed.jpg 150x112 Battlestar Galactica MMORPG hitting browsers this fall

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Battlestar Galactica MMORPG hitting browsers this fall

Tags: award, battlestar, channel, galactica, game, games, images, online, online-game, science-fiction, vivendi-games

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EA COO weighs in on Infinity Ward firings, retail’s fate

GDC 2010: COO John Schappert says digital revenue will still be tied to shiny discs for years to come, expresses regret that Modern Warfare 2 developers will be spending time making court cases instead of games. Who was there: John Schappert, chief operating officer of Electronic Arts, took part in a half-hour “Mythbusting Fireside Chat” with Los Angeles Times writer Alex Pham. The executive was expected to talk about the industry’s migration to digital distribution, the ultimate fate of retail game sales, and how social media and other recent trends will influence that evolution. EA COO John Schappert. What they talked about: Alex Pham began the talk by recapping a bit of Schappert’s history, back when he was a lead programmer for Visual Concepts working on an EA Madden game and FIFA Soccer. Things quickly turned toward the future, as Pham asked if there were any prospects at all for disc-based games with the advent of digital distribution. Schappert called it a misnomer that retail discs would be done away with in the short term. He acknowledged that there’s a huge opportunity in digital distribution but pointed out that no matter how successful the current wave of add-ons and downloadable content may be, those business transactions still start with a retail sale of a physical disc. Even when most of the industry’s revenue is drawn from digital distribution, Schappert said he still expects the majority of that money to have been spent on extending and adapting a standard retail game. Schappert said EA has seen consumers buying fewer games of late. Sales of the top 10 games are representing an increasing amount of the industry’s total take. He added that if a publisher doesn’t have a game in the top 30–and arguably, the top 20–then that company isn’t making money. Hit games are bigger than ever, he said, and they’re selling for longer thanks to downloadable map packs and other add-ons. While Schappert stood by the “shiny disc business,” he emphasized that the model has changed, saying the days of “ship it and forget it” are behind the industry. EA’s faith in retail games doesn’t mean the company is shying away from downloadable titles. Beyond its own efforts, the company has begun teaming with independent developers on digitally distributed titles through its EA Partners program . “It’s easier than ever to be your own self-publisher,” Schappert said, before adding, “It’s harder than ever to stand out.” Schappert also touted another EA development, the recent acquisition of Playfish . When asked if the company aimed to use the company to further EA’s existing brands or launch new ones, the executive said gamers would likely see the developer produce both. Pham asked if classic arcade titles were among those being considered, and while Schappert evaded the question, he did say it was an area EA was looking at. When pressed about whether social gaming is a bubble waiting to pop, Schappert explained that any bubble perception was due to a combination of the space being the “hot” thing right now and having low barriers to entry. As a result, he expects some social entities to emerge healthy, but he won’t be surprised to see others go under. “It’s the place to be right now, but we’ll see what happens tomorrow,” Schappert said of social gaming. When asked about innovation and whether or not it’s the place for big publishers to be, Schappert pointed to Dragon Age: Origins, Mass Effect, and Battlefield: Bad Company. Dead Space and Mirror’s Edge were also name-dropped as Schappert touted the publisher’s track record with its own original products and ran down some of EA Partners’ success stories. Pham brought up the recent Infinity Ward-Activision flap and asked if EA is a good publisher (“mothership” was the word she used, referencing a Bobby Kotick presentation from last month’s DICE Summit ) for developers to team with. “Maybe you don’t pick motherships that like to litigate that much, or have a legal team that is a revenue-generating team,” Schappert said, drawing a wave of laughter from the crowd. Joking aside, Schappert said he was disappointed with the situation, calling former Infinity Ward heads Jason West and Vince Zampella two of the best creative people in the industry. He also singled out Modern Warfare 2 as a great game. “To think that they’re going to be spending their time dealing with lawyers instead of making games is a loss,” Schappert said. Quote/Takeaway: “At the end of the day, online is great. It’s a nice evolution of our space. But it does all start with a shiny disc.” Read and Post Comments | Get the full article at GameSpot ” EA COO weighs in on Infinity Ward firings, retail’s fate ” was posted by Brendan Sinclair on Wed, 10 Mar 2010 13:51:22 -0800

a9768936f2109828.jpg EA COO weighs in on Infinity Ward firings, retails fate

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EA COO weighs in on Infinity Ward firings, retail’s fate

Tags: digital, electronic, fifa, fireside, games, images, place, social, spending

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Jagged Alliance 3 back on track

German outfit bitComposer Games picks up rights to PC strategy series, starts “preliminary development” on third full game for release next year. The Jagged Alliance series racks up rights-holders the way its characters rack up body counts. Originally published by Sirtech in 1995, the series has also appeared under the banners of TalonSoft, Interplay, and Strategy First. This is what Jagged Alliance 3 concept art used to look like. Now the franchise has added another notch to its business partner bedpost, as German developer bitComposer Games today announced that it has acquired the worldwide licensing rights to the Jagged Alliance series from Strategy First, with the exception of a project the latter company is currently developing for social networks. The first project to come from the deal will be Jagged Alliance 3, on which bitComposer has begun “preliminary development work,” with an anticipated 2011 launch date. Given its preproduction stage, the game is apparently different from the previously announced Jagged Alliance 3, which Strategy First showed off at the 2007 Electronic Entertainment Expo , with a late 2008 date expected. While the Jagged Alliance series claims a loyal fan base, that group’s patience has been tested over the years. It’s been six years since Jagged Alliance 2: Wildfire debuted on the PC to warm reviews . In that time, the only Jagged Alliance project to find its way to release was a DS adaptation that suffered a tepid critical response . Read and Post Comments | Get the full article at GameSpot ” Jagged Alliance 3 back on track ” was posted by Brendan Sinclair on Tue, 09 Mar 2010 14:58:37 -0800

60d18de86955257.jpg 92x150 Jagged Alliance 3 back on track

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Jagged Alliance 3 back on track

Tags: composer-games, franchise, from-the-deal, game, games, german, holders-the-way, images, jagged, series, strategy, strategy-first, today-announced, worldwide

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