Posts Tagged ‘work’
Epic Games puts out APB on new Unreal Engine 3 features
Last Updated on Friday, 12 March 2010 03:20 Written by Andrew Eisner Friday, 12 March 2010 03:20
GDC 2010: Gears of War-maker shows off the ever-expanding reach of its game tech, which now extends to the iPhone and Palm Pre; Realtime Worlds’ Dave Jones gives a demo of his studio’s upcoming MMO action game. Who Was There: Mark Rein, vice president of Epic Games; Alan Willard, senior technical artist and designer, Epic Games; Mary Beth Haggerty, Autodesk (makers of Maya); Dave Jones, creative director, Realtime Worlds. Cops and criminals take the fight online in the upcoming MMO APB. What They Talked About: As in previous GDCs, Epic’s 2010 media briefing was a relatively low key, relaxed event. Willard and Rein kicked things off by showing some of the new tools that are in use in the latest version of Unreal Engine 3. These include the ability to independently alter the surface of an object apart from the material that object is constructed from. To illustrate, a suspended sphere was shown on-screen, swirling with reds and yellows as if comprised of lava; the temperature variation (and different colors that resulted) of the different areas of the surface were built in and rendered in real time. At one point, another floating bubble of silver was shown, its surface bobbling as it floated; Rein jokingly referred to this as a “mercury cube”, hearkening back to the infamous meat cube shown during Epic’s 2008 media briefing at GDC. Other cool tech on display centered around quickly building in-game objects; one tool let players generate buildings on a level map by drawing a basic box to set the building’s size and then drop in a pre-rendered texture into the box; the engine then does the work of matching the texture to the dimensions of the box the developer created. Another tool essentially made it easy to create long and snaking vines, which can be twisted and replicated at will. One interesting use of that tech was creating an entire train track system, simply by replicating and manipulating a single track object. Other tech included advanced particle effects for creating ribbons off of objects (perfect for things like water streams or gory blood splashes), as well as improved particle lighting effects. With the technical demos out of the way, Rein also took some time to mention how Unreal 3 will now be running on a mobile device near you, including the iPhone and Palm Pre. Rein also talked about the Unreal Development Kit; a free version of the Unreal Engine 3 to be used by students and developers for non-commercial or educational purposes. Released just about four months ago, the UDK has been used by indie developers to create numerous games so far, as Rein demonstrated with a brief video reel showing off a handful of new or upcoming UDK-developed games. Autodesk’s Mary Beth Haggerty was next on the bill, giving a brief demo of some of that company’s products and how they can be used to tie in with Unreal Engine 3 to improve things like character animations, with particular regard to how characters interact with their environments. The highlight of the press briefing came from Realtime Worlds’ Dave Jones, who gave a live demonstration of the studio’s upcoming MMO cops and criminals game, APB. Jones spent a good deal of time showing off the game’s deep customization options, as well as the PVP balance between the criminal and enforcer factions. For a more detailed look at the game, check out GameSpot’s impressions of Jones’ demo . Quote: “We tend to make very violent games in Scotland, if you haven’t noticed.”– Realtime Worlds’ Dave Jones on his Dundee-based development studio, moments after using his criminal character in APB to gun down an innocent civilian and rob her body. Jones was also one of the designers on the original Grand Theft Auto. Takeaway: Between the recent release of the Unreal Development Kit and the spread of Unreal Engine 3 to mobile phones, the reach of Epic’s game engine continues to spread. And the recently delayed APB continues to look appealing. Read and Post Comments | Get the full article at GameSpot ” Epic Games puts out APB on new Unreal Engine 3 features ” was posted by Brian Ekberg on Thu, 11 Mar 2010 19:20:26 -0800

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Epic Games puts out APB on new Unreal Engine 3 features
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‘Nobel of Computing’ Goes To Early PC Designer
Last Updated on Thursday, 11 March 2010 01:46 Written by Sabir Rizvi Thursday, 11 March 2010 01:46
A Microsoft Corp. researcher won the $250,000 Turing Award, one of technology’s most coveted prizes, on Tuesday for his work helping design and build what is widely considered the first modern personal computer. While at Xerox Corp.’s famed Palo Alto Research Center, or PARC, in the 1970s, Charles Thacker led the hardware development for the Alto, which featured innovative display and other technologies that helped inspire future generations of computers. Thacker, 67, was also co-inventor of the Ethernet networking technology for connecting computers, which is still widely used. Thacker said he would probably donate the money to his alma mater, the University of California, Berkeley. “I was flabbergasted,” he said in an interview Tuesday. “I frankly never expected to get the award, because it wasn’t given to people like me. Most of the people who have gotten the Turing award in the past few years are software people or theoreticians. There are scant few people who have actually built some hardware.” Other recent winners include Internet pioneers Vint Cerf and Robert Kahn, and Doug Engelbart, the inventor of the computer mouse. The Turing Award is funded by Google Inc. and Intel Corp. It is named for the mathematician Alan Turing and is administered by Association for Computing Machinery. The association’s president, Wendy Hall, said that Thacker is “one of the most distinguished computer systems engineers in the history of the field” and that his innovations have “profoundly affected the course of modern computing.”
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‘Nobel of Computing’ Goes To Early PC Designer
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Tags: alto, charles-thacker, computers, Feature, Microsoft, palo, research, snow leopard, turing, turing-award, university, Windows 7, work | Posted under Feature, MAC, Microsoft, The Latest News | No Comments
Windows Mobile apps won’t work on new phones
Last Updated on Thursday, 11 March 2010 12:07 Written by admin Thursday, 11 March 2010 12:07
Windows Mobile apps won’t work on new phones
While Microsoft still isn’t commenting on whether current Windows Mobile phones will be upgradeable to its new Windows Phone 7 software, it has finally officially revealed that existing applications won’t work on the new platform.
Read more on Network World
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How does joomla work and do i need php/mysql knowledge to use it?
Last Updated on Wednesday, 10 March 2010 10:00 Written by admin Wednesday, 10 March 2010 10:00
am quite a novice in database driven web design, and i want to try out joomla. i have no knowledge on php or mysql
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